Open Source Kickstarter


I’d like a Kickstarter, so I can get art, and possibly money; but explaining the open-source work-model to people has been difficult, especially when it comes to patreon.

New Ways of Thinking

So if they pay, they will get the pdf of the book?

Well ‘yes’, I say, ‘but they’ll also get the pdf if they don’t pay. It’s open-source: no restrictions’. My friends are puzzled.

What about a developer’s log for high-end patrons?

Sure - but also there’s a blog out about the lot on gemini://ttrpgs.com already. I guess I could make that a website? But then it still won’t be restricted.

So what do people get for their money that other people don’t get?

Nothing! The entire open-source model is about opening the gets, not closing them.

How do these things make money?

Well lots of ways, but that’s not the goal. The goal is quality. The goal is making great ~~software~~ RPG games, not to maximize the amount of money people give you.

What about t-shirts?

“Umm…..”

Physical books?

  • Honestly, it’s cheaper to just print it at your local print shop.
  • And the game will never be finished - it’s a living, breathing, document, always changing: there is no ‘definitive version’ to send to someone.
  • Also, I can’t post to people from where I am on the planet.

Tentative Conclusions

Potential backer rewards include:

  • Your name in the credits.
  • Original art pieces.
  • Join the Discord/ Matrix
  • Join as a developer on Github/ Gitlab.
  • I can run a one-shot session (feels like paid-GMing, which is ‘ick’, but hey - I’d happily run a session for free, so why not add it?)
  • Name a goblin
  • An artist will sketch your BIND RPG session.
  • Create a character and I’ll put it in a later adventure.
  • I will write your adventure.

I’m going to commission a big piece to show off the world’s major themes in a single image, so the Kickstarter can look pretty. Time to start sketching an outline.

Files

BIND-RPG.zip 9 MB
Sep 16, 2022

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