BIND is an open-source, grunge-fantasy RPG.
Currently looking for collaborators for:
- Making modules and scenes.
- Art
- Proofreading
Fenestra is a world, built on a single question.
How would normal people actually live in a world of wandering monsters?
In the myriad walled baileys, archers guard the fields and the farmers during daylight.
When night comes, people bar their doors, as large predators crawl across their rooves, and feel over the little house for an opening.
And someone has to guard the barrier between civilization and the predators in the dark. Someone has to walk with the traders from the baileys to the town.
So the town sends their unwanted, unwashed, and understandably bitter brutes, scamps, and political upstarts.
They send you.
As any idiot can see, the gods hate humanity.
When people freeze to death, Sable takes their soul. The Temple of Frost exists to push him back, by keeping a hearth-fire going, and weaving warm clothes. The Temple also serves as a Weavers' Guild, with a divine mandate to SELL! SELL! SELL!
When people investigate dark holes, and don't return, they say curiosity killed them, and Yonder takes their soul. The Temple of Light seeks to rescue humanity by letting them read instead of investigating what might kill them. This temple always has a library, a candle-making section, and sells soaps, as they also function as a Paper Guild. They always need more basilisk bodies, so they can use the fat for candles and soap.
Each Temple holds a divine monopoly. Each Temple is a guild.
The Night Guard have a holy mandate to push back the forest, and stop Sylf, the mother of all monsters, from feeding humanity to her creations.
Their temples are bothies - half-way houses along the road, which let traders and travellers sleep safely. Whenever Sylf takes another soul, by sending her children to eat them, the Night Guard build another bothy where the forest took them, so nobody has to die there again. They name the bothy after the deceased, so each one also functions as a cenotaph.
BIND is a ruleset built for parsimony.
The story will follow a group of Night Guards.
Players use Story Points to build their characters' backstory in-game, as they introduce allies and old friends, or explain how they know a language.
Once the character dies, they take up one of the characters they previously introduced, and the group continues to expand and change.